Magic Spells. Warriors are unable to cast magic Spell name |level |class | price Elements: low level spells with that grow in power as a character's magic stat does. Fire |5 |All |$100 Wind |5 |All |--- Water |5 |All |--- Lightning |5 |All |$100 Ice |5 |All |$100 Tornado |15 |M F |--- Blizzard |15 |M |$300 Inferno |20 |M F |$400 Tsunami |30 |M |--- Support Magic: exactly what it sounds like... it supports your current abilities. Shield |10 |M F T |$200 (can absorb HP = your magic stat) Back-up |20 |M F |$400 (when used with elemental, it casts along with your normal attack/spell) Combine |15 |M F |$300 (combine two elemental spells to make new spell) Heal |5 |C |$100 (+100 hp to ally) M-recover |5 |C |$100 (sacrifice magic power to restore an ally's) FullHeal |35 |C |$700 (+full to ally) Sticky fingers |5 |T |$100 (higher theft success) Mug |15 |T |$300 (phys. atk + theft) Paralyze |20 |M F T |$400 (if effective, enemy frozen for 2 turns) Summon |50 |M |--- (summon a monster from the beastiary to aid you. it's HP will be cut in half)[monster level cannot excede your own] Enhancers: these things enhance your weapon with elemental power (warriors can use these) Fire |10 |all |--- Wind |10 |all |--- Water |10 |all |--- Lightning |10 |all |--- Ice |10 |all |--- --- - earn these based on certain tasks i send your character on.